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A lost pilgrim in an unknown land

Arriving at this year’s Scottish Game Jam was a more surreal experience than I may have expected. 2012’s Jam is, for me, a serving of salad rather than a full fat roast. There’s no book to write today, just a passive pair of eyes with which to observe.

The Global Game Jam began in 2009 and is a driving creative force in the developing games development market - especially popular with students, the annual weekend in January allows potential programmers, designers, artists and other game creative types to form teams and produce a game from scratch in the space of 48 hours. Scotland’s premier Game Jam event is hosted at Caledonian University in Glasgow and today’s venture marks four out of four attended - but it’s odd for me to be back here after leaving university last summer with no degree.

Returning to a place of purpose with essentially a purposeless cause is odd, because you feel like the most maligned of aliens - at odds with everyone around you, with their books and their studying and their general sense of working towards someone. You’re a drifter in their midst, a contrast to everything they embrace at this point in their life.

I’m at the Game Jam to lend a hand and co-ordinate the Jam’s social media efforts. I help set up the livestream and I tweet from a prepared account occasionally, affixing hashtags from which they can be found by like-minded Game Jam folk across the world. The tweets all read the same - all hope, wisdom, bursting creativity, but the same nevertheless; sneering, whingy arguments about which hashtag to use litter the search results. There’s divine, mutual respect between each jam site, self-congratulatory but nevertheless deserved once the event is over - so their optimism and pedantry is expected.

The t-shirts are inscribed with dull, limp comedy scribblings: “AK-47: When you absolutely, positively have to kill every motherfucker in the room”. One of the other voluntary assistants is the worst sort of person, the kinda guy who you want to punch because he can’t balance a laptop on his knees, instead clasping it from underneath like Hamlet holding Horatio’s skull, as if that’s some kind of ultra-dramatic and important statement. I’m even more a pilgrim lost in a foreign city than this morning.

This year’s Scottish Game Jam features six judges - games writers Phil Harris and Tom Welsh, Channel 4 Games Editor Colin McDonald, game designers David Thomson and Alastair Hebson, and Crytek artist Liam Wong. Each come and go frequently, assessing the teams as they go, commending them on good decisions and prodding at the cracks and offering solutions of verbal plastering. The faces don’t change, either. Some appear a little thinner, some fatter, but one pattern remains steady: the eyes sag a little more, shadows become more prominent and their slouching postures a little more bent forward. Game development is touch, and the late nights spent staring and leaning forward in desk chair after desk chair have their effect with each passing year.

The loneliness of observing the Game Jam from afar, all noise and constant converstational static, eats away at you a little. A field of the industry I once found myself considering as a career choice now seems completely unfamiliar, like I’d never dabbled in it in the past - totally alien. It’s a little scary, and I find myself worried about talking to the people on the otherside of the hall in which the Jam is taking place, lest I find it too difficult to connect with them. There’s too much going on - too many cables, too much noise, too much raw heat from person and computer fan alike - to focus properly. The Game Jam’s furious energy, this year, is almost too much to bear.

As a pilgrim in now-unknown land, bearing witness to the energetic creative force and relentless noise that drives the Global Game Jam is, at times, overwhelming. But it’s always worth turning up to witness the transformation from desolate floorspace to mass of computers, monitors, backpacks, food, drink, keyboards, tablets, chairs and people. The resilience of these people is incredible.

As I type this, my neck is flaring up with dry flakes. My back is roasting with raw heat and my thighs are charred from acting as a rest for my laptop. My ears are numb from trying to block out the static with music. The alienation is becoming too much, and The Fear is settling in.

    • #2012
    • #development
    • #game jam
    • #games
    • #games design
    • #global game jam
    • #programming
    • #scottish game jam
    • #videogames
  • 1 year ago
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Global Game Jam 2012 is approaching: my book is your guide to surviving it

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As is now tradition every January, the IGDA-organised Global Game Jam development marathon is fast approaching. GGJ 2012 takes place from the evening of Friday 27th through to the evening of Sunday 29th and in the 48 hours in between programmers, artists, designers and more will band together to create some goddamn amazing videogames based on similar themes, allowing for some serious exchanging of inspiration and creative genius.

If GGJ 12 is a dark, dank cave to be explored, allow me to offer you a smouldering torch: my book, the appropriately titled Global Game Jam.

Regular blog readers or Twitter followers will no doubt be aware of Global Game Jam, published as it was in November last year. Following some glowing reviews and stellar sales, the book’s true primetime is now, as the next Jam looms.

Global Game Jam is a 187-page saga retelling 2011’s Scottish event at Glasgow Caledonian University written from the point of view of yours truly. It’s part mind-bending first-hand account and part handy help guide, designed to help you understand how to approach a Game Jam and what not to do once you’re there first and a guide to a minor mental breakdown second.

Around two fifths of the book were written in real time, with rewrites of the first draft exploring five of the very different games created at the Jam (out of a total of 14 created by the end of the weekend). The book also features photos of the Jam, doodles by yours truly and interviews with GGJ co-founder Gorm Lai, Flixel and Canabalt developer Adam Saltsman and Game Jam participants David Farrell and Sarah Morris.

Reviews so far have included one written by TheSixthAxis, one of Europe’s largest independent gaming site, who said of the book:

If you’re involved in the creation of games then the book’s probably worth picking up, even if you don’t have any interest in taking part in a game jam it has some useful information on rapid development and prototyping and there’s almost certainly something in it that will pique your interest…it’s an easy read, well paced, interesting and whilst not laugh out loud funny will raise a smile frequently and even the odd chuckle. (thesixthaxis.com)

You can read more reviews of Global Game Jam, read a more in-depth pitch of it or consider buying it from Amazon. Global Game Jam is also on Kindle, saving a third off of the paperback price, but personally the paperback is far better at capturing the presentation style of the book than the Kindle could hope to.

If you’re considering taking part in the Global Game Jam at the end of the month, I’d be honoured to be your guide. I wrote this book as a journal of my own experience, and as a guide for those perhaps wary of the idea itself; those who have been at Jams before may even find experiences they can relate to if they happen to give it a look. Either way, Game Jams are amazing experiences to be a part of, whether a developer or simply sitting in like me - and it’s worth witnessing, or at least reading about to understand just what it’s like.

You can find out more about Global Game Jam at globalgamejam.org.

    • #adam saltsman
    • #adamatomic
    • #amazon
    • #canabalt
    • #games design
    • #ggj12
    • #global game jam
    • #igda
    • #international game developers association
    • #jon brady
    • #jonfaec
    • #kindle
    • #pizza
    • #programming
    • #scottish game jam
    • #sgj2012
    • #thesixthaxis
    • #TSA
  • 1 year ago
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Global Game Jam: The reviews of what people are calling ‘a book’

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With Global Game Jam now out on the figurative shelves for just over a month and some review copies being sent out to folk, reviews are starting to crop up from both gaming websites and on Amazon. To my pleasure and gentle surprise, they’re generally really quite nice.

First up is TheSixthAxis, who’ve done the book a kind service and presented a top-notch review complete with a picture of my face in monochrome glory.

For those of you not involved in the creation of games (probably most of you) this book will probably be of interest if you’ve got an interest in indie games, or in the creative process in general. Whilst not a guide to larger scale games development by any means, it’s an easy read, well paced, interesting and whilst not laugh out loud funny will raise a smile frequently and even the odd chuckle. (thesixthaxis.com)

Also moderate in its praise but unafraid of prodding at the jaggy bits is gaming blog Calm Down Tom, who graced the pages of their review with equal parts praise and healthy constructive criticism.

In the run up to the next Game Jam, this is an essential read for those who are competing. Meanwhile, for anyone with even a passing interest in the event its well worth seeking out too. If Jon writes another, I would hope he has less organisational commitments and more time to get to know the teams and soak up more of their stories. Despite these minor criticisms, I can’t help but recommend you run out and buy this now. (calmdowntom.com)

Outside of these full-length reviews, Amazon quotes have been just as kind so far too, going so far as to call it “a recommended read for those interested in video games, video game development or the logistics of organizing lots and lots of pizza”. Which can’t be too bad. My own university even chucked a press release about it on their news site. They didn’t mention that I never actually graduated.

Reception to Global Game Jam has been great and I’m really eager to hear what people think of the book itself. You can email some thoughts to me or just tweet them to me (@jonfaec) but either way, I’m pretty enthusiastic about hearing what people think of my first published work.

You can buy Global Game Jam: 48 Hours of Persistence, Programming and Pizza exclusively from Amazon.co.uk and the international family of Amazon sites. Buy it in paperback here, and on Kindle here.

    • #book
    • #book review
    • #calm down tom
    • #coding
    • #development
    • #game jam
    • #gaming
    • #ggj
    • #ggj12
    • #global game jam
    • #igda
    • #international game developers association
    • #jon brady
    • #marathon
    • #programming
    • #scottish game jam
    • #susan gold
    • #thesixthaxis
    • #videogames
  • 1 year ago
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Avatar Hello! I am games writer Jon Brady, and this is my lazy Tumblr. All of the content on this blog is copied from my primary blog, jonfaec.com, which has nicer things on it including a CV of my writing experience. You can find me all over the place on the internet using the Social Media buttons below.

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